Robert Weaver
Character Animator
Degree: BA Classical Animation - Sheridan College 1994
Location: Greater Los Angeles Area, CA
Games and Cinematics
3D Character Animator
USC Institute for Creative Technologies Playa Vista CA
April 2014 – Present
Creating interactive behaviors and performances for USC's Virtual Human project
3D Character Animator
Guidant
February 2014 – April 2014
3D Animation for human biped characters on a variety of Virtual Human projects, using Maya, MotionBuilder, Unity, UnityMecanim, SmartBody and Cerebella.
-Path
-SPS
-BraveMind
-CRA
-INOTS:Elite
Senior Animator
Emotional Robot
July 2013 – Present Niagara Falls ON (remote)
Successfully delivered high quality key-frame animation for gameplay on bipeds Maya, MotionBuilder and Unity on the following products:
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Project Survivor iOS
Senior Animator
Deutsch Los Angeles
September 2013 – October 2013 Playa Vista CA
Successfully delivered high quality pre-visualizations for client approval, and key-frame animation on bipeds and machinery using Maya and Premiere on the following products:
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VolksWagon CMF Homepage Takeover Ad for Washington Post
Senior Animator
Hydrogen Whiskey Studios
December 2012 – May 2013 Santa Monica CA
Led animation teams, and successfully delivered high quality pre-visualizations for developer approval, key-frame animation on cinematics, lip sync and motion-capture cleanup on bipeds and quadrupeds using Maya, MotionBuilder and Premiere on the following products:
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Fables: A Wolf Among Us
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Fast and Furious 6 Game
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Wreck-It Ralph Game
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Ice Age 4: Continental Drift Game
Senior Contract Animator
Spark Unlimited
June 2012 – December 2012 Sherman Oaks CA
Successfully delivered keyframe and motion capture cleanup animations for in-game and cinematics on bipeds and creatures using Maya and Motionbuilder on:
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-Lost Planet 3
Senior Animator
Hydrogen Whiskey Studios
August 2011 - December 2012 Santa Monica CA
Led animation teams, and successfully delivered high quality pre-visualizations for developer approval, key-frame animation on cinematics, lip sync and motion-capture cleanup on bipeds and quadrupeds using Maya, MotionBuilder and Premiere on:
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-Star Wars Kinect
Senior Animator
Double Helix / Foundation 9
April 2011 - August 2011 Irvine CA
Successfully delivered keyframe and motion capture cleanup animations for in-game on bipeds using Maya and Motionbuilder on:
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-Chain of the Dead
Character Animator
Electronic Arts Los Angeles / DangerClose
October 2006 - October 2010 Playa Vista CA
Successfully delivered keyframe and motion capture cleanup animations for in-game and cinematics on bipeds and player-model using Maya on the following products:
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-Medal Of Honor
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-Medal of Honor Airborne
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-Medal of Honor Vanguard
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-LMNO Project
Character Animator
Electronic Arts Canada
April 2005 - October 2006 Playa Vista CA
Successfully delivered keyframe and motion capture cleanup animations for in-game and cinematics on bipeds and player-model using Maya on the following products:
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-NBA LIVE 2006
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-NBA LIVE 2007
Feature Films
Character Animator
DreamWorks Animation
December 1995 - June 2004 Glendale CA
Successfully delivered Traditional and Key Frame Animations using Animo, Linux and Maya on the following films:
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Prince of Egypt
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Road to ElDorado
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Spirit
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Sinbad Legend of the Seven Seas
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Shrek 2
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Shark Tale
Contract Animator
Buck TV
January 2011 & June 2011 Los Angeles CA
- Google Product
- Jello Product
Commercials
Skills and Programs
Maya
Motionbuilder
Unreal Engine 3
Unity Engine
Perforce
Hansoft
Excel
Premiere
Photoshop
Acting
Voice Acting
StoryBoarding
Previsualization
Layout
Facial Animation
Motion Capture
Traditional Animation
Character Design
Resume