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Robert Weaver 

Character Animator


Degree: BA Classical Animation - Sheridan College 1994


Location: Greater Los Angeles Area, CA

 

Games and Cinematics

3D Character Animator

USC Institute for Creative Technologies Playa Vista CA

April 2014 – Present 

Creating interactive behaviors and performances for USC's Virtual Human project

3D Character Animator

Guidant

 

February 2014 – April 2014 

3D Animation for human biped characters on a variety of Virtual Human projects, using Maya, MotionBuilder, Unity, UnityMecanim, SmartBody and Cerebella.

-Path
-SPS
-BraveMind
-CRA
-INOTS:Elite

 

Senior Animator
Emotional Robot

July 2013 – Present  Niagara Falls ON (remote)

​
     Successfully delivered high quality key-frame animation for gameplay on bipeds Maya, MotionBuilder and Unity on the following products:​

  • Project Survivor iOS

 

Senior Animator
Deutsch Los Angeles

September 2013 – October 2013 Playa Vista CA

​
     Successfully delivered high quality pre-visualizations for client approval, and key-frame animation on bipeds and machinery using Maya and Premiere on the following products:​

  • VolksWagon CMF Homepage Takeover Ad for Washington Post

 

Senior Animator
Hydrogen Whiskey Studios

December 2012 – May 2013 Santa Monica CA

​
     Led animation teams, and successfully delivered high quality pre-visualizations for developer approval, key-frame animation on cinematics, lip sync and motion-capture cleanup on bipeds and quadrupeds using Maya, MotionBuilder and Premiere on the following products:​

  • Fables: A Wolf Among Us

  • Fast and Furious 6 Game

  • Wreck-It Ralph Game

  • Ice Age 4: Continental Drift Game


Senior Contract Animator
Spark Unlimited

June 2012 – December 2012 Sherman Oaks CA​


     Successfully delivered keyframe and motion capture cleanup animations for in-game and cinematics on bipeds and creatures using Maya and Motionbuilder on:​

  • -Lost Planet 3


Senior Animator

Hydrogen Whiskey Studios
August 2011 - December 2012 Santa Monica CA​


     Led animation teams, and successfully delivered high quality pre-visualizations for developer approval, key-frame animation on cinematics, lip sync and motion-capture cleanup on bipeds and quadrupeds using Maya, MotionBuilder and Premiere on:​

  • -Star Wars Kinect


Senior Animator

Double Helix / Foundation 9
April 2011 - August 2011 Irvine CA​


     Successfully delivered keyframe and motion capture cleanup animations for in-game on bipeds using Maya and Motionbuilder on:​

  • -Chain of the Dead


Character Animator
Electronic Arts Los Angeles / DangerClose

October 2006 - October 2010 Playa Vista CA​


     Successfully delivered keyframe and motion capture cleanup animations for in-game and cinematics on bipeds and player-model using Maya on the following products:​

  • -Medal Of Honor

  • -Medal of Honor Airborne

  • -Medal of Honor Vanguard

  • -LMNO Project


Character Animator
Electronic Arts Canada

April 2005 - October 2006 Playa Vista CA


     Successfully delivered keyframe and motion capture cleanup animations for in-game and cinematics on bipeds and player-model using Maya on the following products:



  • -NBA LIVE 2006

  • -NBA LIVE 2007

Feature Films

Character Animator

DreamWorks Animation
December 1995 - June 2004 Glendale CA



    Successfully delivered Traditional and Key Frame Animations using Animo, Linux and Maya on the following films:

  • Prince of Egypt

  • Road to ElDorado

  • Spirit

  • Sinbad Legend of the Seven Seas

  • Shrek 2

  • Shark Tale

Contract Animator

Buck TV 

January 2011 & June 2011 Los Angeles CA



  • Google Product
  • Jello Product

Commercials
 

Skills and Programs

Maya

Motionbuilder

Unreal Engine 3

Unity Engine

Perforce

Hansoft

Excel

Premiere

Photoshop

Acting

Voice Acting

StoryBoarding

Previsualization

Layout

Facial Animation

Motion Capture

Traditional Animation

Character Design

 

Resume

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